Mark Tempini

Mark Tempini

Game Designer and Producer from Scotland.

About Me

I'm a passionate game developer that has experience in both AAA and indie development teams. I specialise in narrative, level design and production. Have a look at a selection of the projects I've worked:

Projects

Stumble Guys

Working in a variety of production teams since 2023 on Stumble Guys. From Producing bespoke tooling and render pipeline conversions to LiveOps production improvements.

      Grand Theft Auto V, Grand Theft Auto Online, Red Dead Redemption 2, Red Dead Online

      Working with Rockstar North since 2018 I have had a hand in delivering multiple entries into multiple iconic series. I am involved in ensuring that all narrative elements of the project are written and implemented to wider deadlines while overseeing relevant pipelines.

          cf.me

          We created two games as part of a wider news app that was developed with a philosophy of the experience being easy to pick up and difficult to master.

              Rebound: Dodgeball Evolved

              Originally created for Dare to be Digital 2016, the game was developed part time while studying and eventually released for Xbox and PC in 2018. I was the lead designer on the project.

                  Game Jams

                  Part of the Global Game Jam, our entry is a time-trial parkour game where you collect noodles. I was the sole designer on the project from conception to completion. The game won the community choice award and is available on itch.io for free!

                      Experience

                      Producer

                      Tag Games, A Scopely Studio, August 2023 - Present

                          Senior Production Coordinator: Online & Ped Writer

                          Rockstar North, July 2022 - May 2023

                              Production Coordinator: Dialogue

                              Rockstar North, September 2019 - July 2022

                                  Game Tester

                                  Rockstar North, April 2018 - September 2019

                                      Game Designer & Co-Founder

                                      Hexterion, May 2016 - March 2018

                                          Clinical Demonstrator

                                          Glasgow Caledonian University, September 2017 - March 2018

                                              Freelance Game Designer

                                              April 2015 - March 2022

                                                  Skills

                                                  Production

                                                  • Strong experience leading and coordinating teams from initial development through launch.
                                                  • Exceptional verbal, written, and interpersonal communication skills.
                                                  • Expertise in common Production methodologies (eg. Agile, Waterfall) as well as software (Monday, ShotGrid, Excel, Microsoft Project, Confluence, and in-house software).
                                                  • Proven experience in a production role where I have supported cross-functional teams in the creation and delivery of sophisticated projects.
                                                  • Excellent organizational & prioritization skills, attention to detail, process knowledge and ability to multi-task.

                                                    Design

                                                    • Able to take feedback, distilling messages into actionable items that move designs and content in the desired direction.
                                                    • Strong understanding of environmental design and how it integrates with gameplay moments.
                                                    • Maintaining alignment with other leads both within and outside the design department.
                                                    • Experience of being the champion for a product including giving presentations to press and at conferences & events.
                                                    • Understanding of psychological mechanisms that keep players engaged.
                                                    • Strong knowledge of all game design disciplines like system design, game economies etc.
                                                    • Intense creativity, a passion to innovate, and a drive to go beyond what is directly asked.
                                                    • Demonstrated success designing and creating compelling gameplay.
                                                    • Strong knowledge of prototyping & playtesting best practices.
                                                    • Academic knowledge, focusing on the study of game design & level design with attention to narrative impacts through design choices.