Mark Tempini

Mark Tempini

Game Designer and Producer from Scotland.

About Me

I'm a passionate game developer that has experience in both AAA and indie development teams. I specialise in narrative, level design and production. Have a look at a selection of the projects I've worked:


Grand Theft Auto V, Grand Theft Auto Online, Red Dead Redemption 2, Red Dead Online

Working with Rockstar North since 2018 I have had a hand in delivering multiple entries into multiple iconic series. I am involved in ensuring that all narrative elements of the project are written and implemented to wider deadlines while overseeing relevant pipelines.

      We created two games as part of a wider news app that was developed with a philosophy of the experience being easy to pick up and difficult to master.

          Rebound: Dodgeball Evolved

          Originally created for Dare to be Digital 2016, the game was developed part time while studying and eventually released for Xbox and PC in 2018. I was the lead designer on the project.

              Game Jams

              Part of the Global Game Jam, our entry is a time-trial parkour game where you collect noodles. I was the sole designer on the project from conception to completion. The game won the community choice award and is available on for free!



                  Tag Games, A Scopely Studio, August 2023 - Present

                      Senior Production Coordinator: Online & Ped Writer

                      Rockstar North, July 2022 - May 2023

                          Production Coordinator: Dialogue

                          Rockstar North, September 2019 - July 2022

                              Game Tester

                              Rockstar North, April 2018 - September 2019

                                  Game Designer & Co-Founder

                                  Hexterion, May 2016 - March 2018

                                      Clinical Demonstrator

                                      Glasgow Caledonian University, September 2017 - March 2018

                                          Freelance Game Designer

                                          April 2015 - March 2022



                                              • Strong experience leading and coordinating teams from initial development through launch.
                                              • Exceptional verbal, written, and interpersonal communication skills.
                                              • Expertise in common Production methodologies (eg. Agile, Waterfall) as well as software (Monday, ShotGrid, Excel, Microsoft Project, Confluence, and in-house software).
                                              • Proven experience in a production role where I have supported cross-functional teams in the creation and delivery of sophisticated projects.
                                              • Excellent organizational & prioritization skills, attention to detail, process knowledge and ability to multi-task.


                                                • Able to take feedback, distilling messages into actionable items that move designs and content in the desired direction.
                                                • Strong understanding of environmental design and how it integrates with gameplay moments.
                                                • Maintaining alignment with other leads both within and outside the design department.
                                                • Experience of being the champion for a product including giving presentations to press and at conferences & events.
                                                • Understanding of psychological mechanisms that keep players engaged.
                                                • Strong knowledge of all game design disciplines like system design, game economies etc.
                                                • Intense creativity, a passion to innovate, and a drive to go beyond what is directly asked.
                                                • Demonstrated success designing and creating compelling gameplay.
                                                • Strong knowledge of prototyping & playtesting best practices.
                                                • Academic knowledge, focusing on the study of game design & level design with attention to narrative impacts through design choices.