Mark Tempini

Mark Tempini

Game Designer and Producer from Scotland.

About Me

I'm a passionate game developer that has experience in both AAA and indie development teams. I specialise in narrative, level design and production. Have a look at a selection of the projects I've worked:

Projects

Stumble Guys

Working in a variety of production teams since 2023 on Stumble Guys. From Producing bespoke tooling and render pipeline conversions to LiveOps production improvements.

      Grand Theft Auto V, Grand Theft Auto Online, Red Dead Redemption 2, Red Dead Online

      Working with Rockstar North since 2018 I have had a hand in delivering multiple entries into multiple iconic series. I am involved in ensuring that all narrative elements of the project are written and implemented to wider deadlines while overseeing relevant pipelines.

          cf.me

          We created two games as part of a wider news app that was developed with a philosophy of the experience being easy to pick up and difficult to master.

              Rebound: Dodgeball Evolved

              Originally created for Dare to be Digital 2016, the game was developed part time while studying and eventually released for Xbox and PC in 2018. I was the lead designer on the project.

                  Game Jams

                  Part of the Global Game Jam, our entry is a time-trial parkour game where you collect noodles. I was the sole designer on the project from conception to completion. The game won the community choice award and is available on itch.io for free!

                      Experience

                      Producer

                      Tag Games, A Scopely Studio, August 2023 - Present

                          Senior Production Coordinator: Online & Ped Writer

                          Rockstar North, July 2022 - May 2023

                              Production Coordinator: Dialogue

                              Rockstar North, September 2019 - July 2022

                                  Game Tester

                                  Rockstar North, April 2018 - September 2019

                                      Game Designer & Co-Founder

                                      Hexterion, May 2016 - March 2018

                                          Clinical Demonstrator

                                          Glasgow Caledonian University, September 2017 - March 2018

                                              Freelance Game Designer

                                              April 2015 - March 2022

                                                  Skills

                                                  Production

                                                  • Proven experience leading and coordinating teams from initial development through launch.
                                                  • Skilled in translating complex project requirements into actionable roadmaps, ensuring alignment across design, engineering, and QA teams.
                                                  • Expertise in common Production methodologies (eg. Agile, Waterfall, Scrum) as well as software (Monday, ShotGrid, Excel, Jira, Airtable, Confluence, and in-house software).
                                                  • Proven experience in supporting cross-functional teams in the creation and delivery of sophisticated projects.
                                                  • Reduced production bottlenecks by implementing new workflows, resulting in faster deliverables (e.g., reducing lead times from 1 day to 4 weeks).
                                                  • Strong communicator adept at facilitating cross-discipline collaboration and managing stakeholder expectations through clear, concise updates.
                                                  • Expertise in managing multiple priorities simultaneously while maintaining attention to detail and fostering a positive, efficient work environment.