Mark Tempini

Mark Tempini

Game Designer and Producer from Scotland.

About Me

I'm a passionate game developer that has experience in both AAA and indie development teams. I specialise in narrative, level design and production. Have a look at a selection of the projects I've worked:

Projects

Grand Theft Auto V, Grand Theft Auto Online, Red Dead Redemption 2, Red Dead Online

Working with Rockstar North since 2018 I have had a hand in delivering multiple entries into multiple iconic series. I am involved in ensuring that all narrative elements of the project are written and implemented to wider deadlines while overseeing relevant pipelines.

cf.me

We created two games as part of a wider news app that was developed with a philosophy of the experience being easy to pick up and difficult to master.

Rebound: Dodgeball Evolved

Originally created for Dare to be Digital 2016, the game was developed part time while studying and eventually released for Xbox and PC in 2018. I was the lead designer on the project.

Game Jams

Part of the Global Game Jam, our entry is a time-trial parkour game where you collect noodles. I was the sole designer on the project from conception to completion. The game won the community choice award and is available on itch.io for free!

Experience

Rockstar North

Senior Production Coordinator: Online, July 2022 - Present

Rockstar North

Production Coordinator: Dialogue, September 2019 - July 2022

Rockstar North

Game Tester, April 2018 - September 2019

Hexterion

Game Designer & Co-Founder, May 2016 - March 2018

Glasgow Caledonian University

Clinical Demonstrator, September 2017 - March 2018

Freelance

Game Designer, April 2015 - March 2022

Skills

Game Engines and Software

Unity, Unreal Engine 4 & 5, Blender, Maya, Perforce, Substance Designer, Adobe After Effects, Visio etc.

Languages

C#, JavaScript, css, HTML5, Python