Mark Tempini

Mark Tempini

Game Designer and Producer from Scotland.

About Me

I'm a passionate game developer that has experience in both AAA and indie development teams. I specialise in narrative, level design and production. Have a look at a selection of the projects I've worked:

Projects

Grand Theft Auto V, Grand Theft Auto Online, Red Dead Redemption 2, Red Dead Online

Working with Rockstar North since 2018 I have had a hand in delivering multiple entries into multiple iconic series. I am involved in ensuring that all narrative elements of the project are written and implemented to wider deadlines while overseeing relevant pipelines.

cf.me

We created two games as part of a wider news app that was developed with a philosophy of the experience being easy to pick up and difficult to master.

Rebound: Dodgeball Evolved

Originally created for Dare to be Digital 2016, the game was developed part time while studying and eventually released for Xbox and PC in 2018. I was the lead designer on the project.

Game Jams

Part of the Global Game Jam, our entry is a time-trial parkour game where you collect noodles. I was the sole designer on the project from conception to completion. The game won the community choice award and is available on itch.io for free!

Experience

Senior Production Coordinator: Online & Ped Writer

Rockstar North, July 2022 - Present

Production Coordinator: Dialogue

Rockstar North, September 2019 - July 2022

Game Tester

Rockstar North, April 2018 - September 2019

Game Designer & Co-Founder

Hexterion, May 2016 - March 2018

Clinical Demonstrator

Glasgow Caledonian University, September 2017 - March 2018

Freelance Game Designer

April 2015 - March 2022

Skills

Production

- Strong experience leading and coordinating teams from initial development through launch. - Exceptional verbal, written, and interpersonal communication skills. - Expertise in common Production methodologies (eg. Agile, Waterfall) as well as software (Monday, ShotGrid, Excel, Microsoft Project, Confluence, and in-house software). - Proven experience in a production role where I have supported cross-functional teams in the creation and delivery of sophisticated projects. - Excellent organizational & prioritization skills, attention to detail, process knowledge and ability to multi-task.

Design

Able to take feedback, distilling messages into actionable items that move designs and content in the desired direction. - Strong understanding of environmental design and how it integrates with gameplay moments - Maintaining alignment with other leads both within and outside the design department. - Experience of being the champion for a product including giving presentations to press and at conferences & events - Understanding of psychological mechanisms that keep players engaged - Strong knowledge of all game design disciplines like system design, game economies etc - Self-motivated and fast learning - Intense creativity, a passion to innovate, and a drive to go beyond what is directly asked - Demonstrated success designing and creating compelling gameplay - Strong knowledge of prototyping & playtesting best practices - Academic knowledge, focusing on the study of game design & level design with attention to narrative impacts through design choices.